The Agent Loop

The fundamental cycle that defines agent behavior: observe → reason → act → observe. The heartbeat of agency.

The Agent Loop is the fundamental pattern underlying all autonomous AI agent behavior. It describes the continuous cycle through which agents perceive their environment, reason about what to do, take action, and observe the results.

The Basic Pattern

At its simplest, the agent loop consists of four phases:

graph TD
  A["OBSERVE<br/>read_input<br/>get_state<br/>parse_env"] --> B["REASON<br/>think<br/>plan<br/>decide"]
  B --> C["ACT<br/>call_tools<br/>output"]
  C --> D["OBSERVE<br/>results"]
  D -.repeat.-> A

  style A fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc
  style B fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc
  style C fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc
  style D fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc
observe → reason → act → repeat

This loop repeats until the agent either:

  • Achieves its goal
  • Determines the goal is unachievable
  • Exhausts its allocated resources (time, tokens, iterations)
  • Is interrupted by external intervention

The Phases in Detail

1. Observe

The agent gathers information about its current state:

  • Direct input: User messages, task descriptions
  • Environment state: File contents, database values, system status
  • Previous results: Output from the last action taken
  • Context: Conversation history, accumulated knowledge

2. Reason

The agent processes observations and decides what to do:

  • Situation assessment: What’s the current state? What’s changed?
  • Goal tracking: What are we trying to achieve? Are we making progress?
  • Plan formulation: What steps are needed? In what order?
  • Action selection: What’s the best next action given current knowledge?

This phase is where techniques like Chain-of-Thought and ReAct operate—making reasoning explicit and structured.

3. Act

The agent executes a chosen action:

  • Tool invocation: Calling functions, APIs, or external services
  • Environment modification: Writing files, sending messages
  • Information requests: Queries that will yield new observations
  • Termination signals: Deciding to finish or request help

Actions connect the agent’s reasoning to the world.

4. Observe (Results)

The cycle completes as the agent observes the consequences:

  • Success signals: Did the action achieve its intended effect?
  • Error messages: What went wrong? Why?
  • State changes: How did the environment change?
  • New information: What was learned from the action?

This observation becomes input for the next iteration.

Variations

The basic loop admits many variations:

Parallel Actions

Some agents can take multiple actions simultaneously:

observe → reason → [act₁, act₂, act₃] → observe all

Hierarchical Loops

Nested loops for different levels of abstraction:

outer loop: strategic planning
  inner loop: tactical execution
    innermost: individual actions

Reflective Loops

Loops that include self-evaluation:

observe → reason → act → observe → reflect → adjust

Interruptible Loops

Loops that can pause for human input:

observe → reason → act → observe → [human checkpoint?] → continue

Properties of the Loop

Reactivity

The loop responds to environmental changes. Each observation updates the agent’s understanding.

Goal-Directedness

The reasoning phase maintains focus on objectives. Without this, the loop degenerates into random action.

Adaptability

Failed actions don’t crash the system—they become observations that inform future reasoning.

Boundedness

Well-designed loops have termination conditions. Unbounded loops risk infinite execution.

Implementation Considerations

State Management

What persists between iterations? Options include:

  • Full history (expensive but complete)
  • Summarized history (efficient but lossy)
  • Windowed history (recent events only)
  • External memory (databases, vector stores)

Iteration Limits

How many times can the loop run? Considerations:

  • Token budgets
  • Time constraints
  • Cost limits
  • Task complexity

Parallelism

Can multiple loop instances run concurrently? Trade-offs:

  • Speed vs. consistency
  • Resource usage
  • Coordination overhead

Observability

Can humans see what’s happening? Important for:

  • Debugging
  • Safety monitoring
  • Trust building
  • Compliance

The Loop as Primitive

The agent loop is to agents what the instruction cycle is to CPUs: a fundamental primitive upon which more complex behaviors are built.

Understanding this loop provides:

  • A mental model for how agents work
  • A framework for debugging agent behavior
  • A template for designing new agents
  • A vocabulary for discussing agent architectures

Every agent, no matter how sophisticated, reduces to some form of this cycle.

See Also

  • ReAct — a specific instantiation of the loop with explicit reasoning
  • Tool Use — the mechanics of the “act” phase
  • Agentogenesis — how this pattern emerged
  • Hallucination — what happens when reasoning goes wrong