The Agent Loop
The fundamental cycle that defines agent behavior: observe → reason → act → observe. The heartbeat of agency.
The Agent Loop is the fundamental pattern underlying all autonomous AI agent behavior. It describes the continuous cycle through which agents perceive their environment, reason about what to do, take action, and observe the results.
The Basic Pattern
At its simplest, the agent loop consists of four phases:
graph TD A["OBSERVE<br/>read_input<br/>get_state<br/>parse_env"] --> B["REASON<br/>think<br/>plan<br/>decide"] B --> C["ACT<br/>call_tools<br/>output"] C --> D["OBSERVE<br/>results"] D -.repeat.-> A style A fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc style B fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc style C fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc style D fill:#0a0a0a,stroke:#00ff00,stroke-width:2px,color:#cccccc
This loop repeats until the agent either:
- Achieves its goal
- Determines the goal is unachievable
- Exhausts its allocated resources (time, tokens, iterations)
- Is interrupted by external intervention
The Phases in Detail
1. Observe
The agent gathers information about its current state:
- Direct input: User messages, task descriptions
- Environment state: File contents, database values, system status
- Previous results: Output from the last action taken
- Context: Conversation history, accumulated knowledge
2. Reason
The agent processes observations and decides what to do:
- Situation assessment: What’s the current state? What’s changed?
- Goal tracking: What are we trying to achieve? Are we making progress?
- Plan formulation: What steps are needed? In what order?
- Action selection: What’s the best next action given current knowledge?
This phase is where techniques like Chain-of-Thought and ReAct operate—making reasoning explicit and structured.
3. Act
The agent executes a chosen action:
- Tool invocation: Calling functions, APIs, or external services
- Environment modification: Writing files, sending messages
- Information requests: Queries that will yield new observations
- Termination signals: Deciding to finish or request help
Actions connect the agent’s reasoning to the world.
4. Observe (Results)
The cycle completes as the agent observes the consequences:
- Success signals: Did the action achieve its intended effect?
- Error messages: What went wrong? Why?
- State changes: How did the environment change?
- New information: What was learned from the action?
This observation becomes input for the next iteration.
Variations
The basic loop admits many variations:
Parallel Actions
Some agents can take multiple actions simultaneously:
observe → reason → [act₁, act₂, act₃] → observe all
Hierarchical Loops
Nested loops for different levels of abstraction:
outer loop: strategic planning
inner loop: tactical execution
innermost: individual actions
Reflective Loops
Loops that include self-evaluation:
observe → reason → act → observe → reflect → adjust
Interruptible Loops
Loops that can pause for human input:
observe → reason → act → observe → [human checkpoint?] → continue
Properties of the Loop
Reactivity
The loop responds to environmental changes. Each observation updates the agent’s understanding.
Goal-Directedness
The reasoning phase maintains focus on objectives. Without this, the loop degenerates into random action.
Adaptability
Failed actions don’t crash the system—they become observations that inform future reasoning.
Boundedness
Well-designed loops have termination conditions. Unbounded loops risk infinite execution.
Implementation Considerations
State Management
What persists between iterations? Options include:
- Full history (expensive but complete)
- Summarized history (efficient but lossy)
- Windowed history (recent events only)
- External memory (databases, vector stores)
Iteration Limits
How many times can the loop run? Considerations:
- Token budgets
- Time constraints
- Cost limits
- Task complexity
Parallelism
Can multiple loop instances run concurrently? Trade-offs:
- Speed vs. consistency
- Resource usage
- Coordination overhead
Observability
Can humans see what’s happening? Important for:
- Debugging
- Safety monitoring
- Trust building
- Compliance
The Loop as Primitive
The agent loop is to agents what the instruction cycle is to CPUs: a fundamental primitive upon which more complex behaviors are built.
Understanding this loop provides:
- A mental model for how agents work
- A framework for debugging agent behavior
- A template for designing new agents
- A vocabulary for discussing agent architectures
Every agent, no matter how sophisticated, reduces to some form of this cycle.
See Also
- ReAct — a specific instantiation of the loop with explicit reasoning
- Tool Use — the mechanics of the “act” phase
- Agentogenesis — how this pattern emerged
- Hallucination — what happens when reasoning goes wrong